top of page

Spitfire MK.IIa

This is a 3D model of the famous Supermarine Spitfire MK.IIa

I made this for static rendering in mind so this is not a game ready model but a high fidelity 3D model that was rended in Maya 2018 with Arnold. I textured this model in Substance Painter with extra touch-up details in Photoshop. This project turned out well with the time I had and I learnt a lot of new modelling and texturing techniques. 


Halo Environment Project

I was challenged to recreate an environment from an old game, in this case I chose the starting level of Halo 1 (2001) as this was a very iconic scene for me. I rebuilt every asset and prop in my imagination and gave the whole scene a new look 

I believe that this turned out really well whilst still managing to capture the original style of Halo. 

This environment was built in Unreal Engine 4, I used; Maya, Photoshop, Substance Designer and Substance Painter to make the models and textures.  



3D Real Time Environment Project   

This is a real time 3D environment project built in Unreal Engine 4 I designed, built, textured and rendered all the assets in this scene. This was a project to practice and develop my 3D skills in the Unreal Engine 4


This apartment was a project to show of design as modern architectural visualisation in the CG industry    



3D Space Ships Concept

3D Sci-Fi space ship concept designs that I made to develop my skills in hard surface 3D modelling. I aimed to make high quality 3D assets that I was able to render in Mental ray to get a CG quality product. 


The Faclon X-2 and the Origin are two different styles of space ships. The Falcon X-2 is a quick and nimble fighter ship, able to take on the biggest of battles with its high power weaponry. The Origin on the other hand is a large scale cargo and oil ship, able to travel across the galaxy delivering supplies and materials. The heavy armour helps protect it against unwanted bandits through out its long journey   


bottom of page